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RECRUITMENT: UBISOFT BULGARIA HIRING!

 
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Регистриран на: 30 Яну 2003
Мнения: 2190
Местожителство: Gwon nee ju jee du shu!

МнениеПуснато на: Вто Сеп 19, 2006 3:29 pm    Заглавие: RECRUITMENT: UBISOFT BULGARIA HIRING! Отговорете с цитат

Job Position: 3D Artist
Responsabilities:
• Learn and respect the artistic direction established (references, documents, etc..)
• Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents)
• Plan, with the immediate supervisor, the objects, characters and environments, to be created
• Create of objects, characters and envrionments choosing the quality to achieve versus the importance in the game and technical constraints
• Have the objects, characters and environments validated by the Lead Artist and the Artistic Director
• Verify the quality of objects, characters and environments, once imported into the game, and make improvements when necessary
• Correct the bugs identified by the testers
Qualifications and Technical Competencies:
• Good knowledge of one or more 3D packages (Softimage|XSI, 3DS Max, Maya, Lightwave, etc.)
• Recommendable good knowledge of Photoshop
• Recommendable knowledge of the technical constraints linked to real time, 3D engines and level editors.
• Good notion of proportions and an eye for the detail
• Expert on UV
• Zbrush (an asset)
• 1 to 3 years experience as a video game texture artist or other equivalent experiences (an asset)
Personal Abilities:
• Able to work within a team
• Accept and follow artistic direction/Able to accept criticism
• Good artistic sense
• Good sense of observation
• Eye for detail
• Creativity
• Methodical
• Organized
• Good command of English



Job Position: 2D Artist
Responsabilities:
• Learn and respect the artistic direction established (references, documents, etc..)
• Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents)
• Plan, with the immediate supervisor, the textures to be created
• Create textures of objects, characters and envrionments choosing the quality to achieve versus the importance in the game and technical constraints
• Have the textures of objects, characters and environments validated by the Lead Artist and the Artistic Director
• Verify the quality of textures, once imported into the game, and make improvements when necessary
• Correct the bugs identified by the testers
Qualifications and Technical Competencies:
• Good knowledge of Photoshop
• Recommendable good knowledge of one or more 3D packages (Softimage|XSI, 3DS Max, Maya, Lightwave, etc.)
• Recommendable knowledge of the technical constraints linked to real time, 3D engines and level editors.
• Good notion of proportions and an eye for the detail
• Expert in working on UV unwrapped geometry
• Zbrush (an asset)
• 1 to 3 years experience as a video game texture artist or other equivalent experiences (an asset)
Personal Abilities:
• Able to work within a team
• Accept and follow artistic direction/Able to accept criticism
• Good artistic sense
• Good sense of observation
• Eye for detail
• Creativity
• Methodical
• Organized
• Good command of English


We offer:

* The opportunity to fulfill your dreams
* A challenging and dynamic working environment
* A team of professionals
* Interesting projects -- games that sell all over the world!
* International mobility
* A motivating salary and benefits

Please send your CV's and samples of your work at hr_bg@ubisoft.com
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