Drone

Регистриран на: 30 Яну 2003 Мнения: 2190 Местожителство: Gwon nee ju jee du shu!
|
Пуснато на: Вто Сеп 19, 2006 3:29 pm Заглавие: RECRUITMENT: UBISOFT BULGARIA HIRING! |
|
|
Job Position: 3D Artist
Responsabilities:
• Learn and respect the artistic direction established (references, documents, etc..)
• Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents)
• Plan, with the immediate supervisor, the objects, characters and environments, to be created
• Create of objects, characters and envrionments choosing the quality to achieve versus the importance in the game and technical constraints
• Have the objects, characters and environments validated by the Lead Artist and the Artistic Director
• Verify the quality of objects, characters and environments, once imported into the game, and make improvements when necessary
• Correct the bugs identified by the testers
Qualifications and Technical Competencies:
• Good knowledge of one or more 3D packages (Softimage|XSI, 3DS Max, Maya, Lightwave, etc.)
• Recommendable good knowledge of Photoshop
• Recommendable knowledge of the technical constraints linked to real time, 3D engines and level editors.
• Good notion of proportions and an eye for the detail
• Expert on UV
• Zbrush (an asset)
• 1 to 3 years experience as a video game texture artist or other equivalent experiences (an asset)
Personal Abilities:
• Able to work within a team
• Accept and follow artistic direction/Able to accept criticism
• Good artistic sense
• Good sense of observation
• Eye for detail
• Creativity
• Methodical
• Organized
• Good command of English
Job Position: 2D Artist
Responsabilities:
• Learn and respect the artistic direction established (references, documents, etc..)
• Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents)
• Plan, with the immediate supervisor, the textures to be created
• Create textures of objects, characters and envrionments choosing the quality to achieve versus the importance in the game and technical constraints
• Have the textures of objects, characters and environments validated by the Lead Artist and the Artistic Director
• Verify the quality of textures, once imported into the game, and make improvements when necessary
• Correct the bugs identified by the testers
Qualifications and Technical Competencies:
• Good knowledge of Photoshop
• Recommendable good knowledge of one or more 3D packages (Softimage|XSI, 3DS Max, Maya, Lightwave, etc.)
• Recommendable knowledge of the technical constraints linked to real time, 3D engines and level editors.
• Good notion of proportions and an eye for the detail
• Expert in working on UV unwrapped geometry
• Zbrush (an asset)
• 1 to 3 years experience as a video game texture artist or other equivalent experiences (an asset)
Personal Abilities:
• Able to work within a team
• Accept and follow artistic direction/Able to accept criticism
• Good artistic sense
• Good sense of observation
• Eye for detail
• Creativity
• Methodical
• Organized
• Good command of English
We offer:
* The opportunity to fulfill your dreams
* A challenging and dynamic working environment
* A team of professionals
* Interesting projects -- games that sell all over the world!
* International mobility
* A motivating salary and benefits
Please send your CV's and samples of your work at hr_bg@ubisoft.com _________________
there ain't no way but the hard way
|
|